1 |
Computer Introduction |
Computer theory, computer history, hardware, software, 4th Industrial revolution |
2 |
Introduction to Information and Communication |
Concept of information society and information communication, information communication system, information transmission technology, data communication network |
3 |
AI Introduction |
artificial intelligence, artificial intelligence mathematics, algorithms, machine learning, deep learning |
4 |
computer architecture |
Computer configuration, computer operating principle, computer system, operating system |
5 |
human-centered big data |
Human intelligence and information processing, demographic data, biometric data, human-centered interaction data, behavior/action recognition data, voice recognition data, emotion recognition data |
6 |
Utilization of sports AI |
Physical Education, Kinesiology, Sports Data, Sports AI Use Cases |
7 |
Digital healthcare convergence |
Digital healthcare concept, wearables, sports industry, personal health care, and analytics services |
8 |
Metaverse Introduction |
Metaverse Overview, Metaverse Cases, Metaverse Platform, Metaverse Technology |
9 |
Data Structures and Algorithms |
Data structure, data structure, database, algorithm |
10 |
ICT big data |
Current status and utilization of ICT big data analysis technology, development of ICT big data technology |
11 |
big data analysis |
Big data analysis planning, big data exploration, big data modeling, big data result interpretation |
12 |
Python programming basics |
Python Basic Syntax, Writing Python Programs |
13 |
machine learning basics |
Machine learning algorithm, machine learning application production technology |
14 |
machine learning applications |
Machine learning algorithms, datasets, machine learning, and deep learning (reinforcement learning) |
15 |
Deep learning theory and practice |
Kaggle, data preprocessing technique and analysis, deep learning algorithm, deep learning-based prediction, and classification model practice |
16 |
entry and scratch |
Entry, Scratch, Block Coding, After-school classes |
17 |
mobile app development |
Android Studio, Android Programming, Java Programming Language, App Development |
18 |
Leverage Java Spring-based cloud |
Eclipse-based e-government standard framework, Spring boot project, cloud |
19 |
web programming |
Web Development, HTML, CSS, JavaScript |
20 |
5G convergence-based metaverse technology |
VR/AR/XR, 5G network, immersive content |
21 |
Blockchain-based AIoT service |
AIoT, blockchain, virtual asset exchange, e-wallet, mining pool |
22 |
information and computer education theory |
Information and computer curriculum, teaching and learning theory |
23 |
Computer textbook research and teaching method |
Computer textbook research, student guidance method, teaching and learning method, after-school teaching method |
24 |
Unity Practice |
3D game using Unity, AR content using Unity |